Physics is used to simulate how objects behave in a game, including falling, collisions, explosions, and interactions between objects.
Yes, but the complexity varies. Some games use simple physics, while others implement highly realistic simulations.
Free engines like Bullet or Unity Physics are great options for small and independent projects.
If not properly optimized, yes. Excessive use of physics without proper management can lead to frame drops.
With AI and next-generation graphics, game physics will become more natural, dynamic, and expansive.
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