Lighting creates realism, evokes emotions, guides players along the correct path, and highlights important objects in the game.
Static lighting is pre-calculated and lightweight, while dynamic lighting is computed in real time, offering greater realism and immersion.
Ray tracing is the most accurate type of lighting, realistically simulating reflections, shadows, and light refractions, but it requires a powerful graphics card.
Unreal Engine, with Lumen technology and Ray Tracing support, is one of the best choices for realistic and cinematic lighting in games.
Yes, in 2D games, lighting plays an important role in creating depth, atmosphere, and enhancing gameplay experience.
Game designers subtly guide players by illuminating specific areas, using colored lights, or placing guiding light beams.
Static lighting is the most suitable for mobile games, as it is lightweight, low on resources, and does not heavily tax the hardware.
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