The tutorial defines the player’s first impression. A confusing or boring tutorial can lead to early drop-off, while a well-designed one improves player retention and engagement dramatically.
An explicit tutorial uses direct instructions like “Press A to jump,” while an implicit tutorial teaches through gameplay, letting players discover mechanics naturally — as seen in Portal or Zelda.
Follow the “Show, Don’t Tell” principle. Teach through interactive challenges and gradual progression instead of long explanations. Let players learn by playing.
Yes. Modern games use adaptive tutorials that adjust based on player behavior — giving extra help to beginners and skipping obvious steps for experienced players.
Over-explaining, forced instructions, lack of pacing, and ignoring player curiosity. A great tutorial feels natural, short, and seamlessly integrated into the gameplay.
Absolutely. Analytics reveal where players struggle or quit, allowing designers to refine and optimize the tutorial for better onboarding and user experience.
The Witcher 3: Wild Hunt
Release Date
5/18/2015
Dev
CD Projekt
Score
0/10
God of War
Release Date
4/20/2018
Dev
Santa Monica Studio
Score
0/10
Assassin's Creed III
Release Date
10/30/2012
Dev
Ubisoft Montreal
Score
0/10
The Legend of Zelda: Breath of the Wild
Release Date
3/3/2017
Dev
Nintendo Entertainment Planning & Development
Score
0/10
Celeste
Release Date
1/5/2018
Dev
Maddy Makes Games
Score
0/10
5/
0
What do you think?